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Peachpit Announces Four New 3D Titles

Line-up promises novice to advanced instruction on world's most popular 3D apps

Berkeley, California - July 24, 2003 - Peachpit surges to the forefront of 3D instruction with four new books covering every level of instruction on such popular applications as Alias's Maya 5 and Discreet's 3ds max 5. Three of the four new book releases will be available in time for SIGGRAPH 2003, the world's largest, most comprehensive exhibition of products and services for the computer graphics and interactive marketplace. Peachpit's new 3D titles include:

Maya 5 for Windows and Macintosh: Visual QuickStart Guide by Danny Riddell (0-321-21920-1, $21.99, 472 pages, pub. date 7/14/03) This eagerly anticipated guide uses a combination of task-based instruction and strong visuals to walk readers through all of Maya's essentials: Character animation and setup, polygonal modeling, dynamic interaction with Windows, and more. Both beginning users, who want a thorough introduction to the topic, and advanced users, who are looking for a convenient reference, will find what they need here-in straightforward language and through readily accessible examples.

Inside Maya 5 by Mark Adams, Erick Miller, and Max Sims (0-7357-1253-0, $59.99, 936 pages, pub. date 7/14/03) Inside Maya 5 is the only book on Maya that covers the entire production process from concept to completion. The authors-animators and modelers from some of the top animation studios in the business-cover all of the newest tools and program upgrades with inside knowledge culled from years of experience. The book includes a companion CD that helps readers participate in authors' projects as well as access reference files and images.

3ds max 5 for Windows: Visual QuickStart Guide by Michele Matossian (0-321-18087-9, $21.99, 504 pages, pub. date 7/18/03) Award-winning artist and teacher Michele Matossian uses step-by-step instructions peppered with plenty of screenshots to introduce readers to 3ds max 5's interface, navigation, and display tools. The book also covers modeling and transforming objects, surface mapping, rendering, and creating full-fledged animations as well as such new 3ds max features as the streamlined interface, expanded scripting options, enhanced character animation, and more.

Maya Character Creation: Modeling and Animation Controls by Chris Maraffi (0-7357-1344-8, $45.00, 408 pages, pub. date Sept. 2003) Chris Maraffi's upcoming book is designed to take advanced readers through each step of the process of designing, modeling, and creating animation controls for complex 3D characters. Maraffi covers NURBS, polygon, and subdivision surface modeling techniques for creating skin as well as Maya's skeleton-based animation controls. Readers will literally learn the ins-and-outs of character animation, including bone and skin creation and skin deformation during movement.

About Peachpit

Berkeley-based Peachpit has been publishing top-notch books on the latest in graphic design, desktop publishing, multimedia, Web publishing, and general computing since 1986. Its awardwinning books feature step-by-step explanations, timesaving techniques, savvy insider tips, and expert advice for computer users of all sorts. Peachpit represents an elite collection of the world's top computer book imprints specializing in graphics and design, including its flagship, Peachpit Press, as well as New Riders, Adobe Press, and Macromedia Press, among others. Peachpit is a part of Pearson Education, the world's largest integrated educational publisher (a Pearson company, NYSE: PSO).

Media Contact
Mehgan Sabau
317.581.3518
mehgan.sabau@peachpit.com

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